local testSkill = fk.CreateSkill{
  name = "esttest",
}
local testSkill_ = {
  name = "esttest",
  mute = true,
  refresh_events = {fk.GamePrepared},
  can_refresh = function(self, event, target, player, data)
    return player:hasSkill(self, true, true)
  end,
  on_refresh = function(self, event, target, player, data)
    local room = player.room
    room:handleAddLoseSkills(player, "cheat")
    room:handleAddLoseSkills(player, "test_zhenggong")
    room:handleAddLoseSkills(player, "damage_maker")
    room:handleAddLoseSkills(player, "control")
    room:handleAddLoseSkills(player, "change_hero")
    room:handleAddLoseSkills(player, "rende")
    room:handleAddLoseSkills(player, "qixi")
  end,
}
testSkill:addEffect(fk.GamePrepared, testSkill_)
Fk:loadTranslationTable{
    ["esttest"] = "易测",
    [":esttest"] = "游戏开始时，你获得测试技能。",
}
return testSkill